The Blueprint Format
Cameras
Cameras are used to control the player's view during an animation by forcing the player to spectate an animated item_display.
Installing the Camera Plugin
Animated Java does not include camera functionality by default. To add camera functionality to your Data Pack, you will need to install the Camera Plugin.
Creating a Camera
To create a camera, right click the Outliner and select Add Camera
.
If this button isn't there, you can press h
and then search for Add Camera
.
Animating Cameras
Cameras can be animated by adding keyframes to their position / rotation Timelines just like any other element.
Excuting Commands as / at Cameras Externally.
Sometimes you may want to execute commands at a specific camera's position / rotation from an external function. This can be done by getting the camera's information using the data entity's data.cameras.<camera_name>
NBT.
Teleport the nearest player to the position of a specific camera.
Force the player to spectate a specific camera.