1. The Blueprint Format
  2. Bones / Groups

The Blueprint Format

Bones / Groups

Bones are the building blocks of a model, they are used to build the structure of a model.

Bones are a default feature from Blockbench, learn more about them here.

Animated Java adds a few new features to bones, such as the ability to define custom NBT for the bone when it's summoned in-game.

Bone Config

The bone config can be accessed by right clicking the bone in the outliner and selecting Open Bone Config.