The Blueprint Format
Animations
Animations are sequences of keyframes that can be played on a Rig Instance to animate it's elements.
Animation Properties
The name of the animation.
The loop mode of the animation. Options are:
Once
: The animation will play once and stop.Loop
: The animation will loop indefinitely.Hold
: The animation will play once and hold the last frame.
The number of ticks to wait after the animation has finished before looping.
Only used when
Loop Mode
is set toLoop
.The bones that the animation will affect. If a bone is not included, it will not be affected by the animation.
You can drag and drop bones to / from each list to include / exclude them.
The swap button will swap the included and excluded lists.