Each Animated Java Rig has a set of settings unique to it that you can configure.
This group of settings is used to configure the project as a whole.
The project name is both the name of your project, and the namespace you'll use to run the functions in-game.
For example: If your project namespace was my_epic_project
, then
you'd run all of your project's functions via /function my_epic_project:...
The resolution of your project's UV map.
The Minecraft version that your project will be exported for.
If you're exporting to 1.19.4, keep in mind that item displays have multiple rendering issues that are fixed in 1.20.
This group of settings is used to configure the resource pack that is generated for your project.
When not using advanced resource pack settings, Animated Java will automatically take care of injecting all your rig's files into the resource pack you select.
The item that will be used to display your rig in-game.
Animated Java will automatically merge the models if you select the same item for multiple rigs.
The path to the pack.mcmeta
file of the resource pack to export your rig into.
Animated Java keeps track of all of the textures used by your model and automatically exports them as needed to the assets/<project_name>_animated_java_rig/textures/item
folder.
If the texture is already present in the resource pack, it will be referenced instead.
The path to the item model of the item you want to use to display your rig in-game.
The path to the folder where your rig's models will be exported to.
The path to the folder where your rig's textures will be exported to.
Animated Java keeps track of all of the textures used by your model and automatically exports them to the selected folder. If the texture is already present in a valid resource pack, it will be referenced instead.
Please note that if your texture folder is in a separate resource pack from the Rig Item Model or Rig Export Folder, you'll need to make sure those resource packs are loaded in-game as well in order to see your rig's textures.
The exporter to use to export your rig.
The selected exporter's settings.
You can find exporter specific setting documentation in their respective pages