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Item Displays

Item Displays render a Minecraft item in your rig. They can be animated just like Groups: position, rotation, and scale keyframes all work.

Item Display example

Element Options

  • Displayed Item

    The ID of the item to display, like minecraft:diamond_sword. Set it in the Displayed Item panel.

    The item is checked against the item registry of your Target Minecraft Version, and unknown items get a warning. Items from your Preview Resource Packs show up in the editor, too.

  • Item Display Mode

    Which of the item model’s display transforms to use, like holding it in a hand or wearing it on the head. Matches the item_display field of an item_display entity: none, thirdperson_righthand, thirdperson_lefthand, firstperson_righthand, firstperson_lefthand, head, gui, ground, or fixed.

  • Pivot

    Item Displays rotate and scale around their pivot point. Move it with Blockbench’s pivot tool.

Entity Creation

An Item Display always creates an item_display entity.

Display Entity Config

Right-click an Item Display in the Outliner and choose Display Entity Config. See Display Entity Config.