Variant Config
The Variant Config dialog sets up one Variant. Open it by clicking the edit (pencil) icon next to a Variant in the Variants panel.
Fields
Display Name
The Variant’s name in the editor and in error messages. Can contain any characters.
Name
The Variant’s exported name, used in its function path:
<blueprint_id>/variants/<name>/apply Only lowercase letters, digits, and underscores are allowed, and every Variant needs a unique Name.
Generate Name From Display Name
When enabled (the default), the Name is generated from the Display Name automatically. Turn it off to type your own.
Texture Slots
The texture each Texture Slot switches to when this Variant is applied. Slots that aren’t listed are left as they are.
Not available on the Default Variant, which always resets every slot to its default texture.
Excluded Nodes
Nodes this Variant never changes, even if they have faces in one of its Texture Slots or their own per-Variant settings. Drag nodes between the Included Nodes and Excluded Nodes columns.
Not available on the Default Variant.
On-Apply Function
Commands that run as and at the root entity whenever the Variant is applied. Supports MC-Build syntax.