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Groups

Groups (also called bones) hold other nodes, so you can move, rotate, and scale them together. They’re the main tool for rigging and animating your model.

Entity Creation

A Group that contains Cubes creates one item_display entity when exported, which renders all of its Cubes.

Structure Groups

A Group without Cubes doesn’t create an entity. These Structure Groups only organize and move their children, and have their own icon in the Outliner. They cost nothing in-game, so use them freely to build your rig’s hierarchy.

Rotation

Groups can rotate freely, on any axis and at any angle, on every Minecraft version. Put Cubes in a Group when they need a rotation that Cubes can’t do on their own.

Configuration

Right-click a Group that contains Cubes in the Outliner to open:

  • Display Entity Config: its On-Summon function, and per-Variant settings like billboard mode, brightness, glowing, and shadows.
  • Item Model Properties: how its faces are tinted in-game. Requires Minecraft 1.21.4 or newer.