Display Entity Config
The Display Entity Config controls the in-game settings of a node’s display entity. Open it by right-clicking a node in the Outliner and choosing Display Entity Config. It’s available on:
- Groups that contain Cubes,
- Item Displays,
- Block Displays,
- Text Displays.
The dialog has two pages: General settings that never change, and Per-Variant settings that can be different for each Variant.
General
On-Summon Function
Commands that run
asthe node’s entity when the rig is summoned. Supports MC-Build syntax.
Per-Variant
Target Variant
Which Variant you’re editing settings for. Default sets the node’s base settings. Any other Variant sets what the node changes to when that Variant is applied.
On-Apply Function
Commands that run
asthe node’s entity when the Target Variant is applied.Billboard
Whether the entity turns to face the player:
- Fixed: never turns.
- Vertical: turns around the vertical axis.
- Horizontal: turns around the horizontal axis.
- Center: turns around both axes.
Override Brightness
Ignores the world’s lighting and uses fixed Sky Brightness and Block Brightness values instead, each from
0to15.Enchanted
Adds the enchantment glint. Not available on Block Displays or Text Displays.
Glowing
Gives the entity a glowing outline. Not available on Text Displays.
Override Glow Color
Overrides the color of the glowing outline. Not available on Text Displays.
Shadow Radius
The radius of the entity’s shadow.
Shadow Strength
How dark the entity’s shadow is.
How Per-Variant Settings Apply
- Applying a Variant applies its settings to every node that has them, and runs their On-Apply functions.
- Nodes without settings for a Variant keep whatever they had before.
- Applying the Default Variant restores every node’s Default settings.
Copying Settings
The node’s context menu also has Copy Display Entity Config and Paste Display Entity Config. They copy the On-Summon Function and every per-Variant setting from one node to another.